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Hunting Together Complete Guide: Classes, Cards, and Beta Rewards

Hunting Together complete guide covers class selection, party progression, card collection, and beta milestone rewards in the Roblox monster-hunting RPG by RonB Games. Progressing efficiently requires balancing auto-combat zones, equipment refinement, and party bonuses.

Hunting Together Complete Guide: Classes, Cards, and Beta Rewards

Hunting Together complete guide covers class selection, party progression, card collection, and beta milestone rewards in the Roblox monster-hunting RPG by RonB Games. Progressing efficiently requires balancing auto-combat zones, equipment refinement, and party bonuses.

Class Selection and Core Combat Roles

Hunting Together offers six starting classes inspired by classic monster-hunting RPGs. Each profession uses a distinct combat profile that influences farming speed, survival ratings, and party utility.

Class ChoiceIdeal Combat RoleTradeoffs
SwordsmanMelee frontline tankingShort attack range with moderate single-target damage
ThiefFast physical burst damageLow base health pool and short attack reach
ArcherLong-range kiting and ranged DPSHigh fragility when targeted by fast enemies
MageRanged elemental damageLow base defense requiring cautious positioning
ClericSustained healing and party supportLower solo clearing speed balanced by team buffs
MerchantArea-of-effect ground attacksMelee reach with slightly less bulk than Swordsman

Swordsman relies on high base defense and large health pools, operating with a one-handed sword in close melee range. Thief trades durability for high attack speed and rapid strikes, carrying a three-star ease rating. Players looking to maintain distance from heavy-hitting mobs select Archer or Mage. Archer utilizes bow skills and high Dexterity scaling for rapid ranged hits, detailed further in our Archer guide. Mage mirrors this long reach while dealing burst spell damage, though mistakes in positioning send both classes back to town quickly.

Cleric brings group utility to team hunts. Operating at a four-star ease of play, Cleric balances decent reach with personal durability, active healing, and defensive team buffs. The Second Down skill allows Clerics to revive fallen allies during prolonged encounters. Merchant deals heavy damage with ground-smash skills, offering superior area-of-effect clearing compared to Swordsman while retaining solid physical defenses. For foundational steps across all professions, consult the beginner guide.

Reaching the level 99 cap unlocks the Extra passive system. Once a job reaches level 99, players can switch to another class and slot up to six passive skills unlocked from their completed classes. For instance, leveling Thief to 99 unlocks passives granting 20 dodge rate and 15 speed, which can then be equipped onto a secondary class like Merchant to create hybrid stat builds.

Auto-Battle Settings and Farming Optimization

Auto-combat automates grinding while players explore maps or step away from their controls. PC players trigger auto-farming by pressing F, while mobile users tap the sword icon on the screen. The auto menu contains fine-tuned controls to prevent unintended character deaths.

Within the Attack tab, players can filter specific monster targets by checking their individual portrait boxes. When under-geared, toggle off Leader monsters, Mini-Bosses, and Bosses to keep your character from aggroing elite targets that force respawns. Players running Cleric can activate Support Mode, instructing the AI to prioritize healing and buffing party members rather than attacking enemies.

Movement settings dictate character pathing. Selecting Roam and Fight causes your character to wander across the map in pursuit of targets. Choosing Position creates a locked boundary radius indicated by a blue circle. If knockback or pathing pushes your character outside this boundary, the AI walks back inside before re-engaging mobs. The circle's diameter can be adjusted to keep hunts contained around dense spawn clusters.

Pickup filters preserve bag inventory. You can toggle loot collection independently for gear, monster cards, potions, and currency, or restrict pickups to high-rarity tiers like orange items. Equipping a pet assists this loop; standard companion pets retrieve up to seven dropped items across a wide radius while granting a character movement speed bonus.

Boss Encounters and Party Mechanics

Pushing into advanced zones requires clearing zone gatekeeper bosses. For example, progressing from the starting forest through stages one to three requires level 25 and defeating the Gorilla King boss before the path to the next city unlocks. Subsequent zones scale by level requirements, moving through level 34, level 42, and level 50 gates leading to the desert city.

Forming a party accelerates fast leveling through group scaling. Parties support up to six players:

  • Every party member adds a 2% bonus to earned experience and a 2% bonus to item drop rates.
  • A full six-player party provides a 12% total boost to experience and drops.
  • If the level gap between party members exceeds 10 levels, the experience bonus drops to 1.5% per level difference.

Parties use one of two item distribution modes configured in the party menu. Classic mode awards dropped loot to the player who dealt the highest total damage to the defeated monster. Share mode rotates item drops sequentially among all party members regardless of individual damage output. Coordinating with balanced classes ensures consistent clears against high-health bosses while avoiding level penalty reductions.

Monster Cards and Equipment Refinement

Defeating creatures rewards monster cards with drop rates ranging from 0.1% to 1%. Every monster possesses an associated card that can be socketed into equipment slots including hats, armor, cloaks, shoes, and accessories. Duplicate cards cannot be slotted together. Individual cards grant flat attack, percentage multipliers, or stat boosts such as AGI +3.

The in-game Adventure Book tracks completed card sets by zone. Collecting every monster card from a stage unlocks permanent account-wide stat bonuses, such as bonus Attack, HP, and MATK. Defeating milestone counts of regular enemies also grants passive bonuses; defeating 100 monsters yields 30 HP, while defeating 500 rabbits grants 1 point of AGI. Defeating 1,000 rabbits permanently unlocks the rabbit mount, which increases travel speed across maps.

Equipment upgrades occur at the village Blacksmith. Weapons and armor refine through numerical tiers using upgrade ores collected during hunts. Attempting a refinement from +9 to +10 carries failure penalties that degrade the item to +8. Slotting a protection stone before refining prevents this degradation, keeping the item at +9 if the attempt fails.

Beta Milestones, Halloween Event, and Village Utilities

The Hunting Together beta test includes permanent progression titles and account unlocks awarded before the public launch:

  • Reaching level 99 on any single class awards the Beta Tester title.
  • Reaching level 99 across three different classes awards the limited Ice Cat pet, which persists after the official launch.
  • Active promotional codes can be entered in the gift Code menu on the right side of the screen; redeem details are cataloged on our codes page.

The Halloween event introduces themed mechanics across the map. Players can defeat Pumpkin Spiders, open Halloween Hard Worker Boxes, and collect Pumpkin Heads to spin the Halloween Gacha for weapon skins across all six classes. Halloween Candy can be delivered to witch houses for trick-or-treat rewards, and newly added Warp Pillars allow rapid transit between active event zones.

Village NPCs provide character maintenance. The village Stat Master allows players to reallocate stat and skill allocations for 2,500 gold. This reset becomes entirely free once your character reaches level 99. The merchant sells potions, upgrade stones, and protection stones, and buys unwanted monster drops.

Optional upgrades are sold in the shop, with details covered in our guide to gamepasses:

  • Supporter Title costs 99 Robux.
  • Auto Open Boxes costs 79 Robux, enabling pets to open nearby Hard Worker Boxes automatically.
  • Extra Loadout costs 99 Robux, unlocking an additional gear loadout slot.
  • Extra Bag Slots costs 199 Robux, adding 50 inventory spaces permanently.
  • Free Reset costs 149 Robux, waiving the gold fee at the village Stat Master at any level.
  • The Premium pack costs 399 Robux, providing the Fairy pet and unlocking remote shop sales and gear upgrades without returning to town.